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Master of:

Education in Instructional Design and Technology

The Master's Degree in Education in Instructional Design and Technology at SUMMA University enables students to acquire a global and integrative vision of the teaching field, focusing on the study of the most innovative educational technology tools. A combination that will allow you to obtain the digital skills necessary to offer teaching suitable for the digital age.

Semester Credit Hours

36 credits - hours

Estimated Completion Time

12 months
Master: Online



The Master's Degree in Education in Instructional Design and Technology provides you with a unique opportunity to acquire a global and integrative vision of the teaching field, focusing on the study of the most innovative educational technology tools. This training program is designed to develop your digital competencies and train you in the delivery of effective teaching in the digital age.

Through this master's degree, you will acquire the necessary knowledge to excel in your teaching work, from the creation of training programs to the implementation of the main trends in the field of education. Our approach is based on providing you with a complete and up-to-date training, which will allow you to face the challenges of education in the digital age and offer meaningful learning experiences for your students.

Our highly qualified faculty will guide you in discovering the latest trends and technology-based educational practices. You will learn how to use innovative digital tools, design interactive teaching resources and integrate modern pedagogical strategies into your teaching practice. In addition, we will provide you with the necessary skills to continuously evaluate and adapt your teaching methods based on the needs and characteristics of your students.

The master's degree addresses cutting-edge topics in digital education, such as learning trends in virtual environments, online communication tools and the use of learning analytics. In addition, concepts such as the Internet of Things (IoT), wearable devices, chatbots, and active methodologies in virtual environments are explored. It also provides training in the administration and configuration of learning management systems (LMS) and addresses emerging methodologies and technologies in educational assessment.

  • Apply learning principles and design theories to adapt educational content and implement effective instructional strategies.
  • Evaluate the effectiveness of teaching and learning strategies by conducting problem analysis, measuring key indicators, assessing formative and summative evaluations, and proposing solutions for continuous improvement.
  • Use learning technologies to provide equitable access to instructional materials for all learners.
  • Apply common technology tools to create learning solutions and materials that engages diverse learners.
  • Plan, organize, coordinate, and oversee instructional design approaches using adult learning principles, design theories, and project management approaches.
  • Propose learning platforms and technology tool solutions based on the objectives of the proposed curricula and target learner population that reflects effective learning principles.

The learning methodology is based on the "case method", a virtual course with interactive screens, virtual lectures, videos of the teacher, virtual review sessions and interactive exercises.

You will have weekly work planning and the personalized monitoring of an academic mentor. The teaching staff is made up of PhDs from the world of business and academia.

After completing this Master's degree, you will be able to hold a multitude of jobs in public or private entities, including:

  • Teacher specialized in educational technology: Graduates can serve as teachers or professors specialized in the design and implementation of innovative pedagogical strategies that integrate technology into the classroom. They can work in schools at all levels and design enriched learning experiences through the use of digital tools and resources.
  • Pedagogical coordinator or advisor: Graduates may hold coordination or advisory positions in educational institutions, providing guidance and support in the implementation of educational technology and in the planning of teacher training programs in this area. They can also collaborate in the design of educational policies related to the integration of technology in teaching.
  • Digital Educational Resource and Materials Designer: Graduates can work on the design and development of digital resources and educational materials tailored to students' needs and curriculum. They can collaborate with educational publishers, educational technology companies, or even undertake projects to create and distribute digital materials of their own.
  • Educational Technology Researcher: Graduates can pursue a career in research and innovation in the field of educational technology. They can work in educational institutions, research centers or technology companies, contributing to the advancement of knowledge in the area and participating in research projects and development of new pedagogical tools and approaches.
  • Consultant in e-learning and corporate training: Graduates can work as consultants in the field of corporate training and e-learning, helping companies and organizations implement effective digital learning solutions. They can provide advice on the design of online training programs, the selection of e-learning platforms and tools, and the evaluation of learning outcomes.

These are just some of the career opportunities that graduates of the Master's Degree in Education in Instructional Design and Technology can explore. The field of education and educational technology offers diverse job opportunities that are constantly growing and evolving, allowing professionals to develop a rewarding career in line with the current demands of society.

  • Comprehensive and up-to-date vision: This program provides you with a global and integrative vision of the educational field, focusing on the latest trends and practices in educational technology. You'll gain up-to-date and relevant knowledge that will allow you to stay on top of the latest developments in the field.
  • Advanced digital skills: Through this master's degree, you will develop advanced digital skills that are increasingly in demand in the educational field. You will learn how to use innovative digital tools, design interactive teaching resources and apply modern pedagogical strategies in virtual environments.
  • Adaptability to the digital age: In an increasingly digitized world, it is crucial for educators to adapt to new technologies and teaching methods. This program will provide you with the necessary skills to meet the challenges of education in the digital age and offer meaningful learning experiences for your students.
  • Practical approach: The master's degree combines theory with practice, giving you the opportunity to apply the knowledge acquired in real situations. You will learn how to design training programs, create digital resources and activities, and evaluate techno-pedagogical projects, which will allow you to develop a solid base of practical experience.
  • Highly qualified teaching team: The program has a highly qualified teaching team with experience in the field of digital education. They will guide you throughout the program, providing guidance and support in your learning process.
  • Applicability in various educational contexts: The knowledge and skills acquired in this master's degree are applicable in a wide range of educational contexts, including schools, training institutions, companies and educational organizations. This gives you flexibility and employment opportunities in various educational settings.

The course Current Perspectives on Digital Education: Virtual Environments, ICT and New Theories focuses on the latest trends and developments in the field of digital education, based on contemporary educational theories. Throughout the three thematic units, students will explore the virtual environments and information and communication technologies (ICTs) present in our society today, as well as the new theories that are shaping modern education. The impact of the digital age on teaching and learning will be analysed, and the most effective pedagogical strategies and approaches in this context will be studied. The main objective is to provide students with a comprehensive understanding of digital environments, ICTs, and emerging educational theories, so that they can effectively use technologies and promote enriching learning experiences in today's digital environment.

Content:

  • Virtual Environments and ICT in Society
  • Learning and New Educational Environments: Impact of Virtual Environments on Education
  • Behaviourist Theory and Cognitive Theory: Concept, Evolution, Conditioning Factors and Application of ICT in Society
  • New Theories of Modern Education
  • Teaching and Learning in the Digital Age

The course Gamification and Didactic Resources will provide students with a comprehensive vision of how gamification, playful learning and serious games approaches can revolutionize the learning experience, generating greater commitment and motivation in students. Throughout the three thematic units, students will explore the elements and mechanics of games and their application in educational contexts and examples of successful gamification will be analyzed. The goal is to train students to effectively apply gamification and didactic resources in their educational practices, creating engaging and enriching learning experiences.

Content:

  • Introduction to Gamification as a Teaching Tool
  • Play-Based Teaching Resources
  • New Trends: Video Games for Education

The Advanced Resources for Digital Learning course aims to explore and use advanced tools and resources for learning in digital environments. Throughout the three thematic units, students will immerse themselves in the world of collaborative tools and e-Learning platforms, such as MOOCs, OER, and LMS, understanding their impact on collaboration and access to educational resources. In addition, the potential of virtual, augmented and mixed reality, along with other online resources, to enrich teaching practice will be explored. Finally, e-Learning resource management, automation and evaluation of e-Learning projects will be addressed, providing students with the necessary skills to effectively organize, optimize and evaluate digital learning. Together, this course will enable students to take advantage of advanced resources and emerging technologies, thus improving the quality and effectiveness of the teaching and learning process in digital environments.

Content:

  • Collaborative Tools and E-learning Platforms: MOOCs, OER and LMS
  • LMS platforms. Practical Application with Moodle, Canvas and Classroom
  • Virtual, Augmented and Mixed Reality
  • Virtual, Augmented and Mixed Reality: Practical Application
  • Online Resources for Teaching Practice: Ted-Ed Lessons, Powtoon, and Canva
  • Resource Management E-learning & Automation
  • Checking Standards
  • Evaluation of E-learning Projects

The course Planning, Design and Evaluation of Digital Teaching focuses on equipping students with the necessary skills to plan, design and evaluate teaching in digital environments. Through the three thematic units, students will learn how to develop teaching programs, taking into account the educational objectives and needs of the students. In addition, the creation and design of digital resources and activities that are effective and relevant to learning will be explored. Different methodologies, resources and assessment techniques in digital teaching will be analysed, and applied in a practical way to assess the impact of the pedagogical strategies implemented. The goal is to empower students to effectively plan, design interactive digital resources, and evaluate digital teaching, ensuring a meaningful and quality learning experience.

Content:

  • Development of Teaching Programs
  • Creation and Design of Digital Resources and Activities
  • Methodologies, Resources and Evaluation in Teaching. Practical Application

The course Emerging Trends in Digital Education addresses the latest trends in the field of digital education. Through three thematic units, students explore the most current learning trends, including e-learning, b-learning, and m-learning, to understand their advantages and applications in educational settings. In addition, online communication tools and learning analytics are analyzed, which allow for improved collaboration and monitoring of student progress. Topics such as the Internet of Things (IoT), wearable devices, chatbots, social learning and active methodologies in virtual environments will be studied, with the aim of exploring how these emerging technologies can enrich the teaching and learning experience, as well as the use of conversational intelligence tools such as ChatGPT, providing a more detailed view of the different alternatives and applications in the context educational. Different approaches and strategies will be explored to effectively integrate these tools into the teaching and learning process, encouraging active participation and interaction between students and teachers.

Content:

  • Learning Trends: e-learning, b-learning, m-learning
  • Learning Trends: Practical Application
  • Online Communication Tools
  • Learning Analytics. The Application of Big Data in Education
  • Internet of Things (IoT) and Wearables, Chatbots and Social and Open Learning
  • Active Methodologies in Virtual Environments: Flipped Classroom and Interactive Activities
  • ChatGPT as an educational tool

The Learning Management Systems (LMS) Administration and Configuration course focuses on providing students with the knowledge needed to manage and configure learning management systems. Throughout the three thematic units, students will learn how to perform the initial configurations of an LMS, ensuring its optimal functioning and adapting it to the specific needs of their educational context. User and course management will also be explored, including the creation of user profiles, assignment of roles and privileges, as well as the organization and structuring of courses in the LMS. Finally, setting up grades and tracking student progress will be addressed, understanding how to set up assessment, grading, and reporting systems within the LMS. The goal is to provide students with the necessary skills to manage and make the most of the capabilities of an LMS, facilitating the efficient management of educational processes and the monitoring of academic performance.

Content:

  • Virtual Learning Environments. LMS Access & Basic Configuration
  • User and Role Management. Registration and Permits
  • Creating Courses, Activities, and Setting Rules
  • Setting Up Grades
  • Follow-up: Type of Reports

The course Design and Evaluation of Techno-pedagogical Projects is designed to provide students with the fundamental knowledge and skills in the design and evaluation of projects that effectively integrate technology in educational environments. Throughout the course, students will explore and apply various streams of instructional design, such as the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), Dick and Carey, or the SAM (Successive Approximation Model), among others. Its theoretical foundations, principles and processes will be examined, putting these approaches into practice to foster critical reflection and creativity in the design of technology-enriched learning experiences. Finally, the evaluation and review of the projects will be addressed, using a portfolio of evidence as a tool to evaluate and improve the impact of technological integration on learning. Upon completion of the course, students will be prepared to apply instructional design principles and approaches in their teaching practice, thereby improving the quality of education through the strategic integration of technology.

Content:

  • From Instructional Design to the Techno-Pedagogical Model
  • Design of a Technopedagogical Project: Teaching Plan, Digital Environment, Activities and Multimedia Resources
  • Evaluation and Review: Evidence Portfolio
  • Practical Application: Mahara and Evernote

This course provides students with a deep understanding of the relevance of Information and Communication Technologies (ICT) in the current educational and social context, delving into the figure of the teacher and his or her active role in the effective integration of ICT in the teaching-learning process. Students will explore different pedagogical approaches and strategies to use ICT effectively, focusing on the tools and benefits of Web 3.0 and its applications in education. The benefits of these emerging technologies in terms of collaboration, personalization of learning, and access to up-to-date information will be discussed.

Content:

  • Relevance of ICT in the Current Educational and Social Context
  • The Integration of ICT and the Role of the Teacher
  • Web 3.0 Tools and Benefits in the Educational Context

Evaluation in Education: Concepts, Methodologies, and Emerging Technologies The course Evaluation in Education: Concepts, Methodologies and Emerging Technologies addresses the fundamentals and practices of educational evaluation. Through the three thematic units, students explore the concept of assessment in education, understanding the competencies and areas in which it is applied. In the second unit, educational assessment methodologies are analyzed, including techniques and instruments used to assess student learning. In addition, the use of emerging technologies in assessment, such as facial recognition techniques and online proctored exams, is addressed. The goal is for students to gain a solid understanding of assessment concepts and approaches, as well as innovative technologies that are influencing the field of educational assessment. This will enable them to apply effective assessment strategies and use emerging technologies ethically and rigorously in their teaching practice.

Content:

  • Concept, Competencies and Areas of Assessment in Education
  • Educational Evaluation Methodologies. Techniques and Instruments for Evaluation
  • Facial Recognition Techniques and Online Proctored Exams

The course Web Design for Online Learning focuses on developing skills to design effective websites and resources in the context of online learning. Through three thematic units, students explore the use of multimedia and audiovisual language, learn how to design interfaces and interactive resources specific to online learning environments, and discover new tools and social networks to promote collaboration and interaction in the learning process. The goal is to empower students to create engaging and functional digital learning environments, optimizing the experience of participants in online learning.

Content:

  • Audiovisual Language: Techniques and Technology
  • The Multimedia Language: Features and Applications
  • Web Design for E-learning.
  • Exelearning: Create Your Own Educational Resource
  • Interactive Content Activity - H5P
  • New Tools for Learning
  • Social Networks in Education
  • Practical Application with TIK TOK and Youtube

This course puts into practice the knowledge acquired throughout the program. This stage involves rigorous work, which involves thinking about the material learned, its interpretation according to the objectives and hypotheses that were initially raised. The final project seeks to ensure that the student has a true implementation of the design and evaluation of an e-Learning project. This project can be carried out in an educational institution, organization, or company.

Course Learning Objectives:

  • Demonstrate through a hands-on education project the knowledge acquired throughout the program.
  • Effectively apply the skills learned in practical situations.
  • Integrate theoretical and practical knowledge to demonstrate a coherent understanding of the subject matter.
  • Design and evaluate an e-learning project.
  • Lead educational projects with competence.

Tuition: Depends on the program
Application fee $100
Books & materials: $0
Graduation fee: $100
Other costs: $0

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