The Master's Degree in Education in Instructional Design and Technology at SUMMA University enables students to acquire a global and integrative vision of the teaching field, focusing on the study of the most innovative educational technology tools. A combination that will allow you to obtain the digital skills necessary to offer teaching suitable for the digital age.
Semester Credit Hours
36 credits - hoursEstimated Completion Time
12 monthsThe Master's Degree in Education in Instructional Design and Technology provides you with a unique opportunity to acquire a global and integrative vision of the teaching field, focusing on the study of the most innovative educational technology tools. This training program is designed to develop your digital competencies and train you in the delivery of effective teaching in the digital age.
Through this master's degree, you will acquire the necessary knowledge to excel in your teaching work, from the creation of training programs to the implementation of the main trends in the field of education. Our approach is based on providing you with a complete and up-to-date training, which will allow you to face the challenges of education in the digital age and offer meaningful learning experiences for your students.
Our highly qualified faculty will guide you in discovering the latest trends and technology-based educational practices. You will learn how to use innovative digital tools, design interactive teaching resources and integrate modern pedagogical strategies into your teaching practice. In addition, we will provide you with the necessary skills to continuously evaluate and adapt your teaching methods based on the needs and characteristics of your students.
The master's degree addresses cutting-edge topics in digital education, such as learning trends in virtual environments, online communication tools and the use of learning analytics. In addition, concepts such as the Internet of Things (IoT), wearable devices, chatbots, and active methodologies in virtual environments are explored. It also provides training in the administration and configuration of learning management systems (LMS) and addresses emerging methodologies and technologies in educational assessment.
The learning methodology is based on the "case method", a virtual course with interactive screens, virtual lectures, videos of the teacher, virtual review sessions and interactive exercises.
You will have weekly work planning and the personalized monitoring of an academic mentor. The teaching staff is made up of PhDs from the world of business and academia.
After completing this Master's degree, you will be able to hold a multitude of jobs in public or private entities, including:
These are just some of the career opportunities that graduates of the Master's Degree in Education in Instructional Design and Technology can explore. The field of education and educational technology offers diverse job opportunities that are constantly growing and evolving, allowing professionals to develop a rewarding career in line with the current demands of society.
The course Current Perspectives on Digital Education: Virtual Environments, ICT and New Theories focuses on the latest trends and developments in the field of digital education, based on contemporary educational theories. Throughout the three thematic units, students will explore the virtual environments and information and communication technologies (ICTs) present in our society today, as well as the new theories that are shaping modern education. The impact of the digital age on teaching and learning will be analysed, and the most effective pedagogical strategies and approaches in this context will be studied. The main objective is to provide students with a comprehensive understanding of digital environments, ICTs, and emerging educational theories, so that they can effectively use technologies and promote enriching learning experiences in today's digital environment.
Content:
The course Gamification and Didactic Resources will provide students with a comprehensive vision of how gamification, playful learning and serious games approaches can revolutionize the learning experience, generating greater commitment and motivation in students. Throughout the three thematic units, students will explore the elements and mechanics of games and their application in educational contexts and examples of successful gamification will be analyzed. The goal is to train students to effectively apply gamification and didactic resources in their educational practices, creating engaging and enriching learning experiences.
Content:
The Advanced Resources for Digital Learning course aims to explore and use advanced tools and resources for learning in digital environments. Throughout the three thematic units, students will immerse themselves in the world of collaborative tools and e-Learning platforms, such as MOOCs, OER, and LMS, understanding their impact on collaboration and access to educational resources. In addition, the potential of virtual, augmented and mixed reality, along with other online resources, to enrich teaching practice will be explored. Finally, e-Learning resource management, automation and evaluation of e-Learning projects will be addressed, providing students with the necessary skills to effectively organize, optimize and evaluate digital learning. Together, this course will enable students to take advantage of advanced resources and emerging technologies, thus improving the quality and effectiveness of the teaching and learning process in digital environments.
Content:
The course Planning, Design and Evaluation of Digital Teaching focuses on equipping students with the necessary skills to plan, design and evaluate teaching in digital environments. Through the three thematic units, students will learn how to develop teaching programs, taking into account the educational objectives and needs of the students. In addition, the creation and design of digital resources and activities that are effective and relevant to learning will be explored. Different methodologies, resources and assessment techniques in digital teaching will be analysed, and applied in a practical way to assess the impact of the pedagogical strategies implemented. The goal is to empower students to effectively plan, design interactive digital resources, and evaluate digital teaching, ensuring a meaningful and quality learning experience.
Content:
The course Emerging Trends in Digital Education addresses the latest trends in the field of digital education. Through three thematic units, students explore the most current learning trends, including e-learning, b-learning, and m-learning, to understand their advantages and applications in educational settings. In addition, online communication tools and learning analytics are analyzed, which allow for improved collaboration and monitoring of student progress. Topics such as the Internet of Things (IoT), wearable devices, chatbots, social learning and active methodologies in virtual environments will be studied, with the aim of exploring how these emerging technologies can enrich the teaching and learning experience, as well as the use of conversational intelligence tools such as ChatGPT, providing a more detailed view of the different alternatives and applications in the context educational. Different approaches and strategies will be explored to effectively integrate these tools into the teaching and learning process, encouraging active participation and interaction between students and teachers.
Content:
The Learning Management Systems (LMS) Administration and Configuration course focuses on providing students with the knowledge needed to manage and configure learning management systems. Throughout the three thematic units, students will learn how to perform the initial configurations of an LMS, ensuring its optimal functioning and adapting it to the specific needs of their educational context. User and course management will also be explored, including the creation of user profiles, assignment of roles and privileges, as well as the organization and structuring of courses in the LMS. Finally, setting up grades and tracking student progress will be addressed, understanding how to set up assessment, grading, and reporting systems within the LMS. The goal is to provide students with the necessary skills to manage and make the most of the capabilities of an LMS, facilitating the efficient management of educational processes and the monitoring of academic performance.
Content:
The course Design and Evaluation of Techno-pedagogical Projects is designed to provide students with the fundamental knowledge and skills in the design and evaluation of projects that effectively integrate technology in educational environments. Throughout the course, students will explore and apply various streams of instructional design, such as the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), Dick and Carey, or the SAM (Successive Approximation Model), among others. Its theoretical foundations, principles and processes will be examined, putting these approaches into practice to foster critical reflection and creativity in the design of technology-enriched learning experiences. Finally, the evaluation and review of the projects will be addressed, using a portfolio of evidence as a tool to evaluate and improve the impact of technological integration on learning. Upon completion of the course, students will be prepared to apply instructional design principles and approaches in their teaching practice, thereby improving the quality of education through the strategic integration of technology.
Content:
This course provides students with a deep understanding of the relevance of Information and Communication Technologies (ICT) in the current educational and social context, delving into the figure of the teacher and his or her active role in the effective integration of ICT in the teaching-learning process. Students will explore different pedagogical approaches and strategies to use ICT effectively, focusing on the tools and benefits of Web 3.0 and its applications in education. The benefits of these emerging technologies in terms of collaboration, personalization of learning, and access to up-to-date information will be discussed.
Content:
Evaluation in Education: Concepts, Methodologies, and Emerging Technologies The course Evaluation in Education: Concepts, Methodologies and Emerging Technologies addresses the fundamentals and practices of educational evaluation. Through the three thematic units, students explore the concept of assessment in education, understanding the competencies and areas in which it is applied. In the second unit, educational assessment methodologies are analyzed, including techniques and instruments used to assess student learning. In addition, the use of emerging technologies in assessment, such as facial recognition techniques and online proctored exams, is addressed. The goal is for students to gain a solid understanding of assessment concepts and approaches, as well as innovative technologies that are influencing the field of educational assessment. This will enable them to apply effective assessment strategies and use emerging technologies ethically and rigorously in their teaching practice.
Content:
The course Web Design for Online Learning focuses on developing skills to design effective websites and resources in the context of online learning. Through three thematic units, students explore the use of multimedia and audiovisual language, learn how to design interfaces and interactive resources specific to online learning environments, and discover new tools and social networks to promote collaboration and interaction in the learning process. The goal is to empower students to create engaging and functional digital learning environments, optimizing the experience of participants in online learning.
Content:
This course puts into practice the knowledge acquired throughout the program. This stage involves rigorous work, which involves thinking about the material learned, its interpretation according to the objectives and hypotheses that were initially raised. The final project seeks to ensure that the student has a true implementation of the design and evaluation of an e-Learning project. This project can be carried out in an educational institution, organization, or company.
Course Learning Objectives:
Tuition: | Depends on the program |
Application fee | $100 |
Books & materials: | $0 |
Graduation fee: | $100 |
Other costs: | $0 |